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    3.1 PTR NOTES DISCUSSION

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    Bareform
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    3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:40 pm

    3.1 PTR Patch Notes


    ****Dual Spec*****
    Players will now be able to have two separate spec/glyph setups for their character. Not only will you be able to switch specs, but you can assign glyphs to your two specs as well. All at a one time cost of 1000g. They are also implementing a Gear Management system where you can assign sets of gear a name and switch through them effortlessly. This will allow players to no longer require external mods for this functionality. More information can be found here...

    WoW Insider: Dual Specs

    Professions Changes
    Some recipes have been added to the games, including epic boots and belts for all classes.
    * Alchemy - Elixir of Minor Accuracy
    * Blacksmithing - Battlelord's Plate Boots, Belt of the Titans, Indestructible Plate Girdle, Plate Girdle of Righteousness, Spiked Deathdealers, Titansteel Spellblade, Treads of Destiny
    * Enchanting - Enchant Boots - Lesser Accuracy, Enchant Staff - Greater Spellpower, Enchant Staff - Spellpower
    * Engineering - High-Powered Flashlight
    * Jewelcrafting - Amulet of True Sight, Prismatic Black Diamond
    * Leatherworking - Belt of Arctic Life, Belt of Dragons, Blue Belt of Chaos, Boots of Living Scale, Boots of Wintry Endurance, Death-warmed Belt, Footpads of Silence, Lightning Grounded Boots
    * Tailoring - Cord of White Dawn, Sash of Ancient Power, Savior's Slippers, Spellslinger's Slippers, Spidersilk Drape

    New Mounts / Pets
    New Pets

    * Spring Rabbit - Right Click to summon and dismiss your Spring Rabbit.
    * Plump Turkey - Right Click to summon and dismiss your Plump Turkey.
    * Teldrassil Sproutling - Right Click to summon and dismiss your Teldrassil Sproutling.
    * Tirisfal Batling - Right Click to summon and dismiss your Tirisfal batling.
    * Dun Morogh Cub - Right Click to summon and dismiss your Dun Morogh Cub.
    * Durotar Scorpion - Right Click to summon and dismiss your Durotar scorpion.
    * Alarming Clockbot - Right Click to summon and dismiss your Alarming Clockbot.
    * Elwynn Lamb - Right Click to summon and dismiss your Elwynn lamb.
    * Mulgore Hatchling - Right Click to summon and dismiss your Mulgore hatchling.
    * Ammen Vale Lashling - Right Click to summon and dismiss your Ammen Vale lashling.
    * Strand Crawler - Right Click to summon and dismiss your Darkspear Strand crawler.
    * Enchanted Broom - Right Click to summon and dismiss your enchanted broom.
    * Argent Squire - Right Click to summon and dismiss your Argent Crusade squire.
    * Mechanopeep - Right Click to summon and dismiss your Mechanopeep.
    * Argent Gruntling - Right Click to summon and dismiss your Argent Crusade gruntling.
    * Curious Gorloc Hatchling - Right Click to call or shoo away a Curious Gorloc Hatchling.
    * Curious Wolvar Pup - Right Click to call or shoo away a Curious Wolvar Pup.
    * Gorloc Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
    * Wolvar Orphan - Right Click to summon and dismiss the orphan you've agreed to look after for Children's Week.
    * Murkimus the Gladiator - Right Click to summon and dismiss Murkimus the Gladiator.
    * Sen'jin Fetish - Right Click to summon and dismiss your Sen'jin fetish.
    New Mounts
    * Aquatic Riding Ray - Summons and dismisses an Aquatic Riding Ray. This is an aquatic mount.
    * Swift Stormwind Steed - Summons and dismisses a rideable Swift Stormwind Steed. This is a very fast mount.
    * Great Azuremyst Elekk - Summons and dismisses a rideable Great Azuremyst Elekk. This is a very fast mount.
    * Swift Darnassian Mistsaber - Summons and dismisses a rideable Swift Darnassian Mistaber. This is a very fast mount.
    * Swift Silvermoon Hawkstrider - Summons and dismisses a rideable Swift Silvermoon Hawkstrider. This is a very fast mount.
    * Great Mulgore Kodo - Summons and dismisses a rideable Great Mulgore Kodo. This is a very fast mount.
    * Turbostrider - Summons and dismisses a rideable Turbostrider. This is a very fast mount.
    * Swift Ironforge Ram - Summons and dismisses a rideable Swift Ironforge Ram. This is a very fast mount.
    * Swift Sen'jin Raptor - Summons and dismisses a rideable Swift Sen'jin Raptor. This is a very fast mount.
    * Forsaken Warhorse - Summons and dismisses a rideable Forsaken Warhorse. This is a very fast mount.
    * Swift Orgrimmar Wolf - Summons and dismisses a rideable Swift Orgrimmar Wolf. This is a very fast mount.
    * Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend.

    ***Dungeon maps are now being implemented, instead of going to your world map when you hit M in a dungeon***
    The Nexus
    Halls Of Lightning


    Last edited by Bareform on Thu Feb 26, 2009 12:49 pm; edited 2 times in total
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:40 pm

    Glyph Changes
    Death Knight Talent + Glyph Calculator
    * Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
    * Glyph of Icebound Fortitude -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
    * Glyph of Unbreakable Armor -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
    * Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
    * Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
    * Glyph of Hungering Cold *new* -- Reduces the cost of Hungering Cold by 10 runic power.
    * Glyph of Unholy Blight *new* -- Increases the duration of Unholy Blight by 10 sec.
    * Glyph of Death Coil *new* -- Reduces the cost of Death Coil by 8 runic power.
    * Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
    * Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.


    Druid Talent + Glyph Calculator
    * Glyph of Rebirth -- Players resurrected by Rebirth are returned to life with 100% health. (Old: Increases the amount of health on a character brought back to life via Rebirth by 100%.)
    * Glyph of Starfall -- Reduces the cooldown of Starfall by 90 sec. (Old: Increases the duration of Starfall by 2 sec.)
    * Glyph of Berserk *new* -- Increases the duration of Berserk by 5 sec.
    * Glyph of Wild Growth *new* -- Wild Growth now affects up to 6 targets.
    * Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
    * Glyph of Savage Roar *new* -- Your Savage Roar ability grants an additional 6% bonus damage done.
    * Glyph of Typhoon *new* -- Reduces the cooldown of your Typhoon spell by 3 sec.
    * Glyph of Barkskin *new* -- Reduces the chance you'll be critically hit by melee attacks by 1 to 0% while Barkskin is active.


    Hunter Talent + Glyph Calculator
    * Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
    * Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
    * Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
    * Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
    * Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
    * Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
    * Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
    * Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
    * Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
    * Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
    * Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.


    Mage Talent + Glyph Calculator
    * Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
    * Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
    * Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.
    * Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.
    * Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.
    * Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
    * Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.


    Paladin Talent + Glyph Calculator
    * Glyph of Exorcism -- Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
    * Glyph of Divinity -- Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
    * Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
    * Glyph of Beacon of Light *new* -- Increases the duration of Beacon of Light by 30 sec.
    * Glyph of Hammer of the Righteous *new* -- Your Hammer of the Righteous hits 1 additional target.
    * Glyph of Divine Storm *new* -- Your Divine Storm now heals for an additional 15% of the damage it causes.
    * Glyph of Shield of Righteousness *new* -- Reduces the mana cost of Shield of Righteousness by 1 to 6%.
    * Glyph of Divine Plea *new* -- While Divine Plea is active, you take 3% reduced damage from all sources.
    * Glyph of Holy Shock *new* -- Reduces the cooldown of Holy Shock by 1 sec.
    * Glyph of Hand of Salvation *new* -- When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.


    Priest Talent + Glyph Calculator
    * Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
    * Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
    * Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
    * Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
    * Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
    * Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
    * Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
    * Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
    * Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
    * Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
    * Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
    * Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.


    Rogue Talent + Glyph Calculator
    * Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
    * Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
    * Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
    * Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
    * Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
    * Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
    * Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 1% per application.
    * Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
    * Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
    * Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%.
    * Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
    * Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
    * Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.


    Shaman Talent + Glyph Calculator
    * Glyph of Thunderstorm *new* -- Reduces the cooldown on Thunderstorm by 7 sec.
    * Glyph of Feral Spirit *new* -- Your spirit wolves gain an additional 30% of your attack power.
    * Glyph of Riptide *new* -- Increases the duration of Riptide by 3 sec.
    * Glyph of Earth Shield *new* -- Increases the amount healed by your Earth Shield by 20%.
    * Glyph of Totem of Wrath *new* -- When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for .
    * Glyph of Hex *new* -- Increases the damage your Hex target can take before the Hex effect is removed by 20%.
    * Glyph of Stoneclaw Totem *new* -- Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.


    Warlock Talent + Glyph Calculator
    * Glyph of Incinerate -- Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)
    * Glyph of Imp -- Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)
    * Glyph of Haunt *new* -- The bonus damage granted by your Haunt spell is increased by an additional 3%.
    * Glyph of Metamorphosis *new* -- Increases the duration of your Metamorphosis by 6 sec.
    * Glyph of Chaos Bolt *new* -- Reduces the cooldown on Chaos Bolt by 2 sec.
    * Glyph of Demonic Circle *new* -- Reduces the cooldown on Demonic Circle by 0.4 sec.
    * Glyph of Shadowflame *new* -- Your Shadowflame also applies a 70% movement speed slow on its victims.
    * Glyph of Soul Link *new* -- Increases the percentage of damage shared via your Soul Link by an additional 5%.
    * Glyph of Life Tap *new* -- When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.


    Warrior Talent + Glyph Calculator
    * Glyph of Heroic Strike -- Increases the critical strike chance of Heroic Strike by 5%. (Old: You gain 10 rage when you critically strike with your Heroic Strike ability.)
    * Glyph of Barbaric Insults -- Your Mocking Blow ability generates 100% additional threat. (Old: Your Mocking Blow ability also taunts the target.)
    * Glyph of Sweeping Strikes -- Reduces the rage cost of your Sweeping Strikes ability by 100%. (Old: You generate 30 rage over 12 sec when you use your Sweeping Strikes ability.)
    * Glyph of Overpower -- Adds a 100% chance to enable your Overpower when your attacks are parried. (Old: 50%)
    * Glyph of Bladestorm *new* -- Reduces the cooldown on Bladestorm by 15 sec.
    * Glyph of Shockwave *new* -- Reduces the cooldown on Shockwave by 3 sec.
    * Glyph of Vigilance *new* -- Your Vigilance ability transfers an additional 5% of your target's threat to you.
    * Glyph of Enraged Regeneration *new* -- Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
    * Glyph of Spell Reflection *new* -- Reduces the cooldown on Spell Reflection by 1 sec.
    * Glyph of Shield Wall *new* -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:42 pm

    Death Knight
    Blood
    Skills

    * Pestilence is now 1 rank. It now spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. (Previously dealt damage)
    * Strangulate no longer deals damage.
    * Blood Boil damage increased, but its range has been reduced.
    * Death Pact's heal can no longer crit.
    * Blood Strike now instantly strikes the enemy, causing 40% weapon damage plus 305.6, increased by 12.5% per disease on the target at rank 6. (Previously caused 50% weapon damage plus 191, and an additional 95.5 bonus damage per disease)
    * Heart Strike now
    * instantly strikes the target and his nearest ally, causing 50% weapon damage plus 368, increased by 10% per disease on the target at rank 6. (Previously caused 60% weapon damage plus 220.8, and an additional 110.4 bonus damage per disease)

    Talents

    * Blood Gorged (Tier 10) no longer grants expertise. Instead your attacks ignore up to 2/4/6/8/10% of the targets armor.
    * Heart Strike (Tier 9) now strikes the target and his nearest ally, causing 50% weapon damage plus 125, increased by 10% per disease on the target.
    * Might of Morgraine (Tier 9) now increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, Heart Strike, and Obliterate abilities by 10/20/30%. (Previously was 15/30/45%)
    * Sudden Doom (Tier 8 ) is now a 3 point talent and now has a 5/10/15% chance to launch a free Death Coil at your target. (Previously gave a 4/8/12/16/20% chance to make the next death coil cost no runic power and guaranteed it to crit)
    * Blood Aura (Tier 7) renamed Improved Blood Presence and now while in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
    * Bloody Strikes (Tier 5) now increases the damage of Blood Strike and Heart Strike by 15/30/45%, and increases the damage of Blood Boil by 20/40/60%.
    * Scent of Blood (Tier 2) now can proc off dodging, parrying or taking direct damage.
    * *New Talent* Improved Death Strike, Tier 8, 2 talent points - Increases the damage of your Death Strike by 15/30%.


    Frost
    Skills

    * Icy Touch now causes Frost Fever to last 15 secs.

    Talents

    * Hungering Cold and Howling Blast have switched places in the talent tree.
    * Howling Blast (Tier 11) now deals 50% additional damage to targets infected with Frost Fever. (Previously dealt double damage)
    * Unbreakable Armor (Tier 8 ) now Reinforces your armor with a thick coat of ice, reducing physical damage from all attacks by 0.05 and increasing your strength by 25% for 20 sec. The amount of damage reduced increases as your armor increases. (Previously just increased armor by 25%, strength by 10%, and parry by 5%)
    * Blood of the North (Tier 8 ) now affects Frost Strike as well as Blood Strike.
    * Chillblains (Tier 7) now reduces movement speed by 15/30/45%. (Previously 10/20/30%)
    * Endless Winter moved from Tier 6 to Tier 4.
    * Chill of the Grave moved from Tier 5 to Tier 4.
    * Runic Power Mastery moved to Tier 1 and is now a 2 point talent. Increases your maximum Runic Power by 15/30. (Previously 3 point talent that increased runic power by 10/20/30)
    * Black Ice (Tier 2) increases your frost damage by 4/8/12/16/20%. (Previously 6/12/18/24/30%)
    * Glacier Rot moved from Tier 1 to Tier 5 and is now a 3 point talent. Now diseased enemies take 7/13/20% more damage from your Icy Touch, Howling Blast and Frost Strike. (Previously 5/10%)


    Unholy
    Skills

    * Plague Strike now deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease dealing Shadow damage over time. (No longer removes a HoT)
    * Raise Dead cooldown reduced from 5 minutes to 3 minutes. The ghoul now only lasts for 1 minute.

    Talents

    * Unholy Blight moved from Tier 11 to Tier 5.
    * Scourge Strike (Tier 9) now deals 55% of weapon damage as Shadow damage plus 185.63, increased 9% per each of your diseases on the target. (Previously dealt 60% of weapon damage as Shadow damage plus 81, and an additional 40.5 bonus damage per disease.)
    * Night of the Dead (Tier 8 ) now reduces the cooldown on Raise Dead by 45/90 sec and Army of the Deat by 5/10 min. (Previously reduced cooldown when you hit the target)
    * Desecration (Tier 7) now causes all Plague Strikes to cause the desecrated ground effect. Targets in the area are slowed by 10/20/30/40/50% by the grasping arms of the dead while you cause 1/2/3/4/5% additional damage while standing on the unholy ground. Lasts 12 sec.
    * Anti-Magic Zone (Tier 7) no longer requires a rune to activate.
    * Unholy Aura (Tier 7) renamed Improved Unholy Presence and changed to: While in Blood Presence or Frost Presence, you retain 8/15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5/10% faster in Unholy Presence.
    * Magic Supression (Tier 6) is now a 3 point talent and You take 2/4/6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8/16/25% of spell damage. (Previously a 5 point talent)
    * Master of Ghouls moved from Tier 6 to Tier 4. It now also reduces the cooldown of your Raise Dead spell by 60 sec.
    * Summon Gargoyle moved from Tier 5 to Tier 11.
    * Blood-Caked Blade (Tier 4) now has a 3 sec internal cooldown.
    * Shadow of Death removed from the game.
    * Outbreak (Tier 3) no longer affects Blood Boil. It now affects Plague Strike and Scourge Strike.
    * Necrosis (Tier 3) now only affects main hand auto attacks. (Previously affected all auto-attacks)
    * Virulence moved from Tier 2 to Tier 1.
    * Morbidity moved from Tier 1 to Tier 2.
    * *New Talent* Ghoul Frenzy, Tier 6, 1 point talent - Grants your pet 25% haste for 15 sec and heals it for 30% of its health over the duration. 1 Unholy Rune. 45 Yard range. Channeled. 30 sec cooldown.


    Druid
    Balance
    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)

    Talents

    * Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)


    Feral Combat
    Skills

    * Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
    * Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
    * Maim now stuns the target instead of incapacitate.
    * *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.

    Talents

    * Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
    * Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
    * *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.


    Restoration
    Skills

    * Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)

    Talents

    * Replenish (Tier 9) renamed Revitalize.
    * Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
    * Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
    * Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
    * *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.


    Hunter
    Beast Mastery
    Skills

    * *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.


    Marksmanship
    Skills

    * Kill Shot no longer has a minimum range. It can now be used in melee range.

    Talents

    * Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
    * Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
    * Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)


    Survival
    Skills

    * Disengage cooldown increased to 30 secs. (Previously was 25 secs)

    Talents

    * Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
    * Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
    * *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
    * Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
    * Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
    * T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
    * Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
    * Improved Wing Clip has been removed from the game.
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:42 pm

    Mage
    Arcane
    Skills

    * Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
    * *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

    Talents

    * Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


    Fire
    Talents

    * Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
    * Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)


    Frost
    Talents

    * Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.


    Paladin

    * All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.


    Holy
    Skills

    * Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
    * Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)

    Talents

    * Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
    * Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
    * Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
    * Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.


    Protection
    Skills

    * Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
    * Blessing of Kings is now a baseline ability. Trainable at level 20.

    Talents

    * Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
    * Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
    * Avenger's Shield's (Tier 9) damage has been increased across all ranks.
    * Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
    * Holy Shield's (Tier 7) damage slightly increased across all ranks.
    * Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
    * Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
    * One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
    * Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
    * Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
    * Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
    * Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)


    Retribution
    Talents

    * Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
    * Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
    * Improved Retribution Aura has been removed from the game.
    * Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
    * Divine Purpose has been moved from Tier 5 to Tier 6.


    Priest
    Discipline
    Skills

    * Divine Spirit is now a baseline spell.

    Talents

    * Penance (Tier 11) Damage increased slightly across all ranks.
    * Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
    * Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
    * Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
    * Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
    * Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
    * Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
    * Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
    * Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
    * *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
    * *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.


    Holy
    Skills

    * Prayer of Healing is now a targeted spell that heals the target's party.
    * Holy Nova mana cost reduced from 27% base mana to 22% base mana.

    Talents

    * Circle of Healing (Tier 9) healing increased across all ranks.
    * Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
    * Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
    * Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
    * Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
    * Improved Holy Concentration (Tier 9) removed from the game.
    * *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.


    Shadow
    Skills

    * Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.

    Talents

    * Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
    * Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
    * Darkness moved from Tier 6 to Tier 1.
    * Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
    * Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
    * Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
    * Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
    * *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.


    Rogue
    Assassination
    Skills

    * Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
    * Expose Armor now reduces armor by 20%, lasting longer per combo point.

    Talents

    * Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
    * Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)


    Combat
    Talents

    * Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
    * Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
    * Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:42 pm

    Shaman
    Elemental
    Skills

    * Fire Nova Totem's mana cost has been reduced.

    Talents

    * *New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.


    Enhancement
    Skills

    * Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)

    Talents

    * Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
    * Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
    * Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
    * Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
    * Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
    * *New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.


    Restoration
    Skills

    * Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem.


    Warlock
    Affliction
    Skills

    * Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
    * Curse of Recklessness has been removed from the game.
    * Curse of Weakness now reduces armor by 5% along with its previous effect.


    Talents

    * Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
    * Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
    * Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
    * Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
    * Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
    * Frailty has been renamed Improved Curse of Weakness (Tier 2).
    * Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)


    Demonology
    Skills

    * Enslave Demon penalties have been reduced. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)


    Talents

    * Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
    * Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
    * Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
    * Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
    * Demonic Empathy has been removed from the game.
    * Demonic Sacrifice has been removed from the game.
    * Improved Enslave Demon has been removed from the game.
    * *New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
    * *New Talent* Decimation, Tier 8, 2 point talent - When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
    * *New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.


    Destruction
    Talents

    * Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
    * Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
    * Backlash has been moved from Tier 7 to Tier 5.
    * Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
    * Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
    * Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
    * Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
    * Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
    * Molten Core moved to demonology.
    * *New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.


    Warrior
    Arms
    Talents

    * Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
    * Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)


    Fury
    Talents

    * Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.


    Protection
    Skills

    * Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Thu Feb 26, 2009 12:46 pm

    All of this is subject to change, stay tuned for changes.

    All World of Warcraft *official* patch notes can be found here...

    3.1 Official Patch Notes

    New WG items available in patch 3.1!!
    Click Here For A Full List


    Last edited by Bareform on Sun Mar 15, 2009 12:07 am; edited 1 time in total
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    Bakhoofntail

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    Warrior and other changes

    Post  Bakhoofntail on Fri Feb 27, 2009 12:41 am

    TG now has a damage reduction, eh? It doesn't look like arms is getting buffed too much though...hmm...

    Glyph of Bladestorm sounds good though. I <3 bladestorm. This might give me new incentive to respec arms although the weapon I have right now for it sucks...153 DPS Kualak Rep reward polearm...and I can't seem to get into HoL to get my new axe.Sad I do decent dps with the polearm, though, about 1400, although that's nothing compared to the 1800 I get with fury right now. Arms is fun, but DPSing takes a lot more concentration than Fury does, what with the Slam rotation and all. Hmm...we'll have to see what other changes they make. I get the feeling though that blizz doesn't like warriors anymore Sad

    It sounds like with resto druids (the spec I plan on making my druid) they're trying to give Nourish more usefulness...before, Glyph of Regrowth essentially made Nourish useless, so now it looks like they're trying to buff that. Not sure what to say about feral druids, I don't know them well enough. The nerf to Survival of the Fittest kinda sucks but it sounds like they're getting some other things to make up for it.

    What really pisses me off though is that they're making pallies even MORE powerful...no offense to any pallies in the guild but I think the buffs to them are half the reason the Alliance is doing so well for themselves. They have more pallies and pallies are unquestionably OP. All very depressing for us warriors. Does anybody know if Exorcism will work in PvP?: That'd suck if it did...for me anyways, lol.

    I know some people may disagree with me but I don't think that dual spec should be unavailable until 80. I think they should have made it so that you get it when you hit 60 or 70, because that's when the specs become more important in instances and when you start to get gimped soloing if you have a healing spec. I know they say they don't want to burden new players, but I think by the time you hit 60 or 70 you should know your class well enough to be able to make that decision for yourself. Oh well, I'm sure the "experts" at Blizz know better little ol me haha. Razz

    Thanks for the post, Bare. It helped that you told us what changed from the previous effects on some of the things; the official patch notes tend to overlook that, probably so they don't piss people off Razz
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Fri Feb 27, 2009 6:25 am

    Glyph of Bladestorm sounds good though. I <3 bladestorm. This might give me new incentive to respec arms although the weapon I have right now for it sucks...153 DPS Kualak Rep reward polearm...and I can't seem to get into HoL to get my new axe.Sad I do decent dps with the polearm, though, about 1400, although that's nothing compared to the 1800 I get with fury right now. Arms is fun, but DPSing takes a lot more concentration than Fury does, what with the Slam rotation and all. Hmm...we'll have to see what other changes they make. I get the feeling though that blizz doesn't like warriors anymore
    * Glyph of Bladestorm *new* -- Reduces the cooldown on Bladestorm by 15 sec.

    Talk about a buff!!! I know woody's going to be drooling at this for a while. Hopefully it makes it through the testing.
    And yes. Blizzard hates warriors. But if it makes you feel better, they hate locks more. At least warriors have a chance at killing things.

    It sounds like with resto druids (the spec I plan on making my druid) they're trying to give Nourish more usefulness...before, Glyph of Regrowth essentially made Nourish useless, so now it looks like they're trying to buff that.
    Glyph of Nourish *new* -- Your Nourish heals an additional 6% for each of your heal over time effects present on the target.
    For all those who dont know, this is why the glyph of regrowth made nourish useless...
    Glyph of Regrowth
    Major Glyph
    Classes: Druid
    Requires Level 15
    Use: Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target.

    Yes, they are buffing nourish quite a bit, we'll see if its enough for people to switch over. I've yet to look into the numbers as I am ridiculously fascinated with feral right now!

    Not sure what to say about feral druids, I don't know them well enough. The nerf to Survival of the Fittest kinda sucks but it sounds like they're getting some other things to make up for it.
    * *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
    This is what pisses me off.
    We've already had item armor bonuses from rings and stuff, not get factored into our survival of the fittest talent percent increase AND our bearform armor increase. So essentially, +armor on items is a DEAD stat to us.
    NOW they want to nerf our survival of the fittest in HALF.
    At first you might say, well yeah, you get savage defense though, its kind of like warriors block! what are you complaining about.
    Who are the players everyone seems to need the most safety/defense from?
    High dps pally's, and DK's.
    Do they not have LOW damage auras and dots?
    Savage defense shield goes down after the FIRST source of damage. what is the chance it'll go down on that 2k crit, when you're getting hit with zillions of dots?
    I don't see how this buffs us in any way unless vs a mage. we will absorb small hits (because we take mostly small hits from periodic damage) and SOMETIMES we'll get lucky and it'll absorb a big hit. Either way though! the big hit (most likely melee) will hit harder than before (SoTF nerf) so our shield becomes very close to useless.

    BUT I'm a BIT excited for this one right here...
    *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
    Our dots tick for 1k, they'll now crit for 1.6k. Dots can proc savage defense. GG. but savage defense sucks. So oh well nvm.

    I know some people may disagree with me but I don't think that dual spec should be unavailable until 80. I think they should have made it so that you get it when you hit 60 or 70, because that's when the specs become more important in instances and when you start to get gimped soloing if you have a healing spec. I know they say they don't want to burden new players, but I think by the time you hit 60 or 70 you should know your class well enough to be able to make that decision for yourself. Oh well, I'm sure the "experts" at Blizz know better little ol me haha.
    sorry i'm siding on blizz with this one, they want to see how it works with the people who have time to fidget with it first. They said in an interview that they'll look into giving it to lower levels later if it is successful.

    What really pisses me off though is that they're making pallies even MORE powerful...no offense to any pallies in the guild but I think the buffs to them are half the reason the Alliance is doing so well for themselves. They have more pallies and pallies are unquestionably OP. All very depressing for us warriors. Does anybody know if Exorcism will work in PvP?: That'd suck if it did...for me anyways, lol.

    F pallies.

    Thanks for the post, Bare. It helped that you told us what changed from the previous effects on some of the things; the official patch notes tend to overlook that, probably so they don't piss people off

    Np man Smile anyone have some opinions on this?
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    Bakhoofntail

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bakhoofntail on Fri Feb 27, 2009 6:28 pm

    Talk about a buff!!! I know woody's going to be drooling at this for a while. Hopefully it makes it through the testing.
    And yes. Blizzard hates warriors. But if it makes you feel better, they hate locks more. At least warriors have a chance at killing things.

    Which is precisely why I abandoned my lock...well, that plus he's on the Alliance. Even considering all the work, all the raiding, all the gold I spent on that character, I'm probably not leveling him to 80 (from 70); if I do level a lock again, it's going to be from 1, on the Horde side, if I ever do...lol.


    This is what pisses me off.
    We've already had item armor bonuses from rings and stuff, not get factored into our survival of the fittest talent percent increase AND our bearform armor increase. So essentially, +armor on items is a DEAD stat to us.
    NOW they want to nerf our survival of the fittest in HALF.
    At first you might say, well yeah, you get savage defense though, its kind of like warriors block! what are you complaining about.
    Who are the players everyone seems to need the most safety/defense from?
    High dps pally's, and DK's.
    Do they not have LOW damage auras and dots?
    Savage defense shield goes down after the FIRST source of damage. what is the chance it'll go down on that 2k crit, when you're getting hit with zillions of dots?
    I don't see how this buffs us in any way unless vs a mage. we will absorb small hits (because we take mostly small hits from periodic damage) and SOMETIMES we'll get lucky and it'll absorb a big hit. Either way though! the big hit (most likely melee) will hit harder than before (SoTF nerf) so our shield becomes very close to useless.

    It seems like all my favorite classes are getting nerfed: druids, locks, AND warriors. QQ

    sorry i'm siding on blizz with this one, they want to see how it works with the people who have time to fidget with it first. They said in an interview that they'll look into giving it to lower levels later if it is successful.

    What makes Blizz think it won't be successful? Every hybrid class will be in heaven with dual spec and even DPS classes can benefit from having 1 PvP spec and 1 PvE spec (e.g, mages can have frost for PvP and Fire/Arcane for raiding). Considering how much people (including myself) have spent on respeccing, I see no reason why this won't be popular, even with the 1000g cost, unless it's very poorly implemented, and I think Blizz knows better than that. The only class that it really doesn't appeal to is rogues because, well, rogues are PvP, and...PvP. My friend has an 80 rogue and he says all the specs are basically PvP; DPS in instances/raids is a side effect. Sorry if I sound argumentative here, but I'm sticking to my guns on this one Razz I guess we'll have to agree to disagree here Smile
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Sat Feb 28, 2009 12:58 pm

    What makes Blizz think it won't be successful? Every hybrid class will be in heaven with dual spec and even DPS classes can benefit from having 1 PvP spec and 1 PvE spec (e.g, mages can have frost for PvP and Fire/Arcane for raiding). Considering how much people (including myself) have spent on respeccing, I see no reason why this won't be popular, even with the 1000g cost, unless it's very poorly implemented, and I think Blizz knows better than that. The only class that it really doesn't appeal to is rogues because, well, rogues are PvP, and...PvP. My friend has an 80 rogue and he says all the specs are basically PvP; DPS in instances/raids is a side effect. Sorry if I sound argumentative here, but I'm sticking to my guns on this one Razz I guess we'll have to agree to disagree here Smile

    They also could be doing this to require people to buy WoTLK. Think about that. The more things they make exclusively to the 80's the more sales they get.

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Woody on Sat Feb 28, 2009 7:35 pm

    that is true there bare, they do need to sell the game to new players. all i know is that im glad i really dont care about dungeons and stuff like that, because everybody needs everything. good luck rolling on rings necklaces and weapons, that stuff is bad enough as it is. itll be interesting to say the least. im just awaiting the new arena season, and lookin to level up the druid now that its back on the server, along with leveling the priest. fun times.

    as for warrior stuff goes, im actually really excited. for starters, charge now has no diminishing returns and is a 1.5 second stun. that should help with casters so much. also, yes i am UBER excited about glyph of bladestorm. that will boost arms dps for sure, and for me, for the longer arenas, will probably give me an edge to finish somebody off. we shall see what happens.

    bare, savage defense will not be wasted on small ticks from dots. it protects from physical damage only. that still kinda sucks cause it wont protect you from spells, but at least it wont be wasted on something dumb, we do see our fair share of hunters dks rogues and ret pallies. and you do crit a lot.

    i can use some opinions on my dual spec. right now my pvp spec kinda blows for pve, which doesnt matter because i really dont dungeon that much, and when i do, i tell my group my spec sucks for my dps and let them decide whether i stay or go. however, we do run vault consistently, so do i go prot so me and bare can both tank and not worry about anybody else, or just spec for pve dps? which'll be more useful? and what do you plan on doing bak?
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    Uh

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Uh on Sat Feb 28, 2009 7:46 pm

    I just read the notes on the new pets and mounts and interestingly enough, i noticed in 3.1 they have pets for children's week. children's week is starting on may first, so therefore, 3.1 must be coming out before then. still far away, but ive heard people say june/july its coming out, so coming out in april is much better than that.
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    Bakhoofntail

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bakhoofntail on Mon Mar 02, 2009 6:01 am

    You make a good point about Blizz taking a sales perspective...I never thought of it that way. I guess Blizz has to make money somehow. As Winston Churchill said, capitalism is the worst economic system except for all the others Razz

    Hmmm....my plans for dual spec...I do have a TON of good tanking gear sitting in my bank. With all my tank gear on, I have 27k health, am defense capped, about 22k armor, and I have about 200 frost resistance as well.

    But I'm not sure because 1) tanking endgame instances is a pain in the ass because it's so easy for others to die and when they die they usually blame the tank (God forbid it's the healer's fault), and 2) I like both fury and arms play styles so it's hard to decide between those two. I always viewed dual spec not as a new role for me but rather as a way I could save money because I'm so indecisive about my roles in WoW for my characters (really I've done all three of the warrior specs multiple times each) so logically I would want to have two specs that I keep switching between. And right now, I'm mainly switching between arms and fury.

    Before, when I was specced tanking for my PvE guild, I couldn't decide whether I wanted to tank or dps. I would hop between prot and either fury or arms depending on what my mood was. But I'm pretty sure now that I don't want to be an endgame tank. Tanking Vault isn't that bad - out of all the endgame instances, that's probably the easiest to tank, even moreso than most heroics. But with my luck people are going to want me to tank Naxx, OS, harder heroics, etc., which I have no interest in doing anymore because there's too many ways I can mess up, and as my friends will tell you I'm kinda error prone Razz

    Anyway, part of the reason I decided to shift away from tanking and towards PvP was because I was sick of running instances I didn't need to do (I have no more badge gear I need to get) with incompetent groups, getting nothing but high repair bills out of it, and when things go wrong people play the blame game, and as a tank I was usually the target. Furthermore, instances besides Vault really don't give very good PvP gear, with the exception of Naxx, and I've had a VERY hard time finding a group for Naxx as warrior DPS (I won't tank it for the same reasons I mentioned earlier). So, if you wanna try tanking Uh, knock yourself out, but right now I'm leaning towards doing double DPS. Maybe I'll change my mind though - in fact, I usually do change my mind - so we'll see Razz
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    Uh

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Uh on Mon Mar 02, 2009 10:35 am

    lol bak, you do have a new spec every other day, so dual spec is definitely right up your alley.
    im thinkin i will go prot, because otherwise i'd have 2 arms specs as i dont have any weapons at all that i can TG, and i surely aint runnin dungeons over n over to get TWO new weapons, nor am i going to grind rep. so as long as you're cool with it, thats what i'ma do.
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Tue Mar 03, 2009 12:45 pm

    Uh wrote:I just read the notes on the new pets and mounts and interestingly enough, i noticed in 3.1 they have pets for children's week. children's week is starting on may first, so therefore, 3.1 must be coming out before then. still far away, but ive heard people say june/july its coming out, so coming out in april is much better than that.

    haha sweet, i would've never caught that.

    As far as your spec goes, I'd say arms / prot.
    This will allow both of us to have a tank, a healer, and a dps on both accounts.
    Seeing as we are guild leaders, this will most likely prove to be a great help to the guild.
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Tue Mar 03, 2009 12:45 pm

    Uh wrote:lol bak, you do have a new spec every other day, so dual spec is definitely right up your alley.
    im thinkin i will go prot, because otherwise i'd have 2 arms specs as i dont have any weapons at all that i can TG, and i surely aint runnin dungeons over n over to get TWO new weapons, nor am i going to grind rep. so as long as you're cool with it, thats what i'ma do.

    yeah i'm not about to run more heroics to get you a wep lol
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Tue Mar 17, 2009 2:17 pm

    NEW INTERFACE UPDATES WITH 3.1!!!

    http://www.worldofwarcraft.com/info/underdev/ui.html

    Discuss.
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    Uh

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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Uh on Mon Mar 23, 2009 8:53 am

    please oh please let it come this week or next!
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    Bareform
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    Re: 3.1 PTR NOTES DISCUSSION

    Post  Bareform on Tue Mar 24, 2009 11:20 am

    All patch notes can be found here now!

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    Re: 3.1 PTR NOTES DISCUSSION

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